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Old May 07, 2009, 01:34 AM // 01:34   #101
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Wow, old topic....

I'll have to wonder about people and 'elite' missions. Urgoz and The Deep are pretty obvious for Factions, and Domain of Anguish is pretty obvious for Nightfall. Eye of the North has a slightly less obvious, but still easy to understand Slavers Exile. But why do people say Sorrows Furnace is the elite of Prophecies? It gives a monument for the HoM, but the quests really aren't hard, and there is no reward for completion (chest, faction, etc.). Yet Tyria does have an elite area (in my opinion), and Sorrows is a good 'pseudo-elite' as well.

Tombs of the Primeval Kings is quite long and difficult, and it provides a nice 'reward' of several green drops from the final boss. If anything, I'd like to see Tombs get an end chest added with each person getting 1 green, 1 rare, and in HM 2 rares (gold weapons, gems, passage scrolls, etc.). I know Anet won't be putting time into designing a new elite area, so why bother talking about it. Instead, suggest something they can and MAY do, like modifying an existing elite.
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Old May 07, 2009, 01:43 AM // 01:43   #102
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Since all the maps and mobs already exist, it shouldn't be that hard to implement Catacombs as a post-sear dungeon. It's such a waste that all the effort and time they put into designing Catacombs, and it's only to be used in a tutorial?
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Old May 07, 2009, 02:14 AM // 02:14   #103
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Quote:
Originally Posted by MagmaRed View Post
Wow, old topic....

I'll have to wonder about people and 'elite' missions. Urgoz and The Deep are pretty obvious for Factions, and Domain of Anguish is pretty obvious for Nightfall. Eye of the North has a slightly less obvious, but still easy to understand Slavers Exile. But why do people say Sorrows Furnace is the elite of Prophecies? It gives a monument for the HoM, but the quests really aren't hard, and there is no reward for completion (chest, faction, etc.). Yet Tyria does have an elite area (in my opinion), and Sorrows is a good 'pseudo-elite' as well.

Tombs of the Primeval Kings is quite long and difficult, and it provides a nice 'reward' of several green drops from the final boss. If anything, I'd like to see Tombs get an end chest added with each person getting 1 green, 1 rare, and in HM 2 rares (gold weapons, gems, passage scrolls, etc.). I know Anet won't be putting time into designing a new elite area, so why bother talking about it. Instead, suggest something they can and MAY do, like modifying an existing elite.
Because people are nostalgic when it comes to Prophecies. They want a piece of goodness before GW2 gets here besides grinding for titles. Highly doubt they would do it but it sounds nice.
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Old May 07, 2009, 01:11 PM // 13:11   #104
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Originally Posted by LexxArc View Post
Since all the maps and mobs already exist, it shouldn't be that hard to implement Catacombs as a post-sear dungeon. It's such a waste that all the effort and time they put into designing Catacombs, and it's only to be used in a tutorial?
Close, but not quite. Map is there, but not the mobs or the quests/rewards. I certainly wouldn't find an elite area to be fun if the monsters were level 24-28 critters from the Catacombs with the same skills. They would need elites and skill changes before it happened, and there are no quests for it yet. Even if the only quest is to complete the dungeon, it isn't there yet, and the current form of the Catacombs is a fairly short dungeon.

I'd like it, but I don't see it as necesary, and I do see it as a large time/money investment from Anet.
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Old May 07, 2009, 01:20 PM // 13:20   #105
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I definitely support this great idea of a POST-SEARING CATACOMBS with higher level creatures.

They would have to be careful to keep the less "hurried" design, not stumbling into monsters every inch you go e.g..

I even see an opportunity to connect it with GW2 lore. For example, players hunt for an ancient codex that is going to bring back life to Ascalon. Like water to Arrakis in Dune.
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Old May 07, 2009, 01:23 PM // 13:23   #106
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The ideal makes me drool. They don't even need to revamp the place, the Catacombs is fantastic as is.
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Old May 07, 2009, 02:38 PM // 14:38   #107
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It even has its own final boss: Skullreaver.
All that would be needed is to add some steroids on the guy, XD.
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Old May 07, 2009, 09:39 PM // 21:39   #108
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/signed

Its just so epic.

I would like to be able to go through the mists to a lvl 20 pre though too.
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Old May 09, 2009, 02:48 AM // 02:48   #109
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I remember reading somewhere that the Catacombs underneath Ascalon actually streatch throughout Tyria (most likely the continent).

If that is the case, lore-wise, we do in fact have the Catacombs returned, Sorrow's Furnace, which has some similar architecture here and there, and a few of the EN Dungeons would all be "sections" of the Catacombs, such as the Shards of Orr, Catacombs of Kathandrax, and Vlox's Excavations.

There is nothing wrong with adding what we actually saw in pre, just flood it a little (could have that poisoned water in like 60% of the explorable). And the new area could be linked to dungeons or something, or a new dungeon which holds the same level layout as some existing dungeons.

Wouldn't mind a "new crevice" found in Sorrow's Furnace which leads to a tunnel with an Asura Gate, which leads to the Catacombs of Ascalon (or even of Orr, where Khilbron found the ancient forbidden scroll, perhaps both?).


But, as Buster said, for this is highly unlikely to occur.

Quote:
Originally Posted by MagmaRed View Post
Wow, old topic....

I'll have to wonder about people and 'elite' missions. Urgoz and The Deep are pretty obvious for Factions, and Domain of Anguish is pretty obvious for Nightfall. Eye of the North has a slightly less obvious, but still easy to understand Slavers Exile. But why do people say Sorrows Furnace is the elite of Prophecies? It gives a monument for the HoM, but the quests really aren't hard, and there is no reward for completion (chest, faction, etc.). Yet Tyria does have an elite area (in my opinion), and Sorrows is a good 'pseudo-elite' as well.

Tombs of the Primeval Kings is quite long and difficult, and it provides a nice 'reward' of several green drops from the final boss. If anything, I'd like to see Tombs get an end chest added with each person getting 1 green, 1 rare, and in HM 2 rares (gold weapons, gems, passage scrolls, etc.). I know Anet won't be putting time into designing a new elite area, so why bother talking about it. Instead, suggest something they can and MAY do, like modifying an existing elite.
Sorrow's Furnace was added to the game late, similar to the Domain of Anguish, and at the time was a bit hard, it also introduced a new things - unique (green) weapons. And I agree with Tombs needing a revamp, as does Sorrow's Furnace (and add EN Stone Summit builds to make it more challenging, at least in HM).
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Old May 10, 2009, 08:29 PM // 20:29   #110
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/signed

maybe add a few newer monster that rose up from the depths and nested in the catacombs...
also make it very difficult to farm, such as adding AoE enchantment renders as a monster skill.
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Old May 11, 2009, 04:44 PM // 16:44   #111
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doesnt sound much like an elite area. maby just ope it for nastalgia purposes. if u really want to play i the catacombs though, just make a pre char, lol. i'd rather see some more god elite areas like fow and uw. ;-)
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Old May 12, 2009, 12:10 AM // 00:10   #112
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Screw other god's domains, this is EPICALLY better.
/signed x1000
Thumbs up for nostalgia, make this the next large-quarterly update.
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Old May 12, 2009, 07:07 AM // 07:07   #113
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/signed

I love this idea, one of the best on the forums. I think another area that should be considered is Wizard's Folly, as that was a nice place. But definitely, having Catacombs as an elite area would be awesome.
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Old May 12, 2009, 12:44 PM // 12:44   #114
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The catacombs would be sweet. It was such a cool place. Maybe they should make it hard, but only keep it to like 2 people per party. Would be different for a change.
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Old May 12, 2009, 12:56 PM // 12:56   #115
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Originally Posted by Sniper22 View Post
The catacombs would be sweet. It was such a cool place. Maybe they should make it hard, but only keep it to like 2 people per party. Would be different for a change.
You mean you can't take people on your 600/smite run? shit/
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Old May 12, 2009, 12:56 PM // 12:56   #116
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To avoid the 8 man vq party, you could speak with an NPC in sardelac to get down to the entrance point, and you'd have to be ascended or the equivlent. (kinda like the deep/urgoz)
This would avoid imba vqs launching.
I'd love this, maybe a rework of the layout would be required, as it'd be challenging to implement the quests for it. Maybe the Earthquakes blocked off some areas and opened up new passages?
/signed
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Old May 12, 2009, 01:13 PM // 13:13   #117
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You mean you can't take people on your 600/smite run? shit/
??? What are you talking about?
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Old May 12, 2009, 01:38 PM // 13:38   #118
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Still a great suggestion and something that would really bring alot of joy to the game.

Best way to implement the party limitation would be to set up the town like Jade Quarry/Fort Aspenwood where you have the main town and then the 2ndary town only accessible via the main town.

It isn't an easy program, but definitely worth the time energy, I would suspect people would pay for this if it was offered as long as it wasn't like the previous BMP as I believe that was a big let down in the inability to party with friends as well as loot
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Old May 12, 2009, 02:05 PM // 14:05   #119
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/signed, i would Love to see this in the game.

unfortunately, i agree with magmared that anet probably doesn't have the time to invest in these projects, and so changing tombs or sorrow's furnace would be a better hope.

always worth asking though.
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Old May 12, 2009, 02:38 PM // 14:38   #120
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Probably wont happen, but hey /signed !
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